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Thread Statistics | Show CCP posts - 8 post(s) |

Luscius Uta
Unleashed' Fury Forsaken Federation
37
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Posted - 2013.03.11 14:20:00 -
[1] - Quote
I don't have anything to comment about frigate changes, but the way you fixed the issue with Naglfar seems like just hiding stuff under the carpet to me. Of course, it would be perfect if Naglfar had 3 turret slot like all other dreads. Are your graphical designers too lazy to change the ship's model to accomodate this? But you changed the Megathron model some time ago, even though it wasn't an ugly ship.
However, I wouldn't mind having split weapon systems on Naglfar it if its launcher slots had any bonus, in that case I would change ship's bonuses to this:
10% to capital projectile turret damage (or rate of fire) per level 10% to citadel missile explosion velocity per level
Also, siege module should have its penalty to explosion velocity removed. You already did the same with tracking. Penalties to scan resolution and number of lockable targets are also rather annoying.
On a related note, capital turrets have rather pathetic sounds, way underwhelming for such devastating weapons of mass destruction. |

Luscius Uta
Unleashed' Fury Forsaken Federation
37
|
Posted - 2013.03.11 16:42:00 -
[2] - Quote
James Amril-Kesh wrote: Someone like you says it would be nice if there were a third turret because of the graphics. A Naglfar pilot says "SWEET! My guns work better and only require half the ammo as before!"
Unless CCP applies the same principle to other 3 dreads it's not going to be a good idea. Because capital projectile turrets don't need capacitor and can do any type damage I sense Naglfar is going to be OP (no, I don't want it to stay sucky, just balanced...same goes for Phoenix). |

Luscius Uta
Unleashed' Fury Forsaken Federation
37
|
Posted - 2013.03.12 07:00:00 -
[3] - Quote
Gypsio III wrote:De'Veldrin wrote: We could try starting a "Hybrids for the Phoenixes" charity and see how much traction we can get?
Thing is though, how would you make it different to the Moros, yet still make both useful? Bonuses to damage and optimal maybe? Or damage and shield resists?
Can't say I wouldn't welcome such idea, maybe even it would be good to introduce a second dread to each race, being more designed for fleet engagements than shooting stationary structures. One of their bonuses would be for tracking, optimal or faloff (or missile explosion velocity, if Minmatar one goes the way of Talwar & Cyclone) Second bonus would be defensive, so either resists or repair/boost amount. No damage bonuses, so they would have slightly lower DPS than current dreads but being more likely to hit other ships and have greater survivability.
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